Reikon Dungeon

Check out kickstarter here: this

Check out kickstarter here:

Read this before playing the DEMO:

  • The DEMO provides a 3 stages, Tutorial, Citadel, 5 levels dungeons (with Final Boss)

  • The game has only one character playable for now, we’re tweaking the various builds to have an overall balanced and unique playstyle for each character.

  • The difficoulty is pretty easy, and the skillgem drop rate set to let the player try most of the skills in one playthrough.

  • Some parts of the UI needs some tweaking and not all the info has mouseover descriptions.

  • The game can encounter some long loading time changing levels, hang in there, it’s still working. 🙂

  • Vendors show “buy with right click”, but it’s actually the left button.

  • The health bar is influenced by the passive skill, it will be changed in the next DEMO.

  • If you spawn in a apparently closed room, try breaking the walls.

Reikon Dungeon is a real-time roguelike dungeon crawling game where the player gets to explore infinite dungeons and hunt down deadly monsters.

The Twist? You can choose to be reincarnated in that monster that just killed you a few seconds ago!

It’s been long forgotten when the Tower started eating the lands, unstoppable, inevitable. Every creature, human or monster and their belongings became part of the walking monolith, everything was eventually restored and imprisoned inside, but not quite like it was originally.

Where there was a city, now is none

Inside the tower every soul materializes as their inner nature, a man can turn into a beast if it fits him, and the opposite can happen too. Everyone is forever imprisoned and forced to roam aimlessly inside the insatiable pillar.

Deep character customization: You can control every aspect of your character progression, experiment with different builds and combination of equipment and skills to create your own lethal combination.

Build a safe place for the good souls: The four elements deities unable to stop the tower turned themselves into idols to build a shrine from the inside, to host those not lost. Build new areas and unlock NPCs that will lend you their help.

Procedural dungeon generation: Dungeons are procedurally generated but saved at each run, to give you an endless challenge and real time action fun!

Procedural loot: With a vaste combination of skills and accessories you’ll hardly get the chance to drop the same item, and you can also combine them.

Rebirth: Death can happen, however you get to keep all your items to start over again and get another chance to reach the end of the dungeon. Obtaining the soul core of the monster you previously defeated will enable you to get their unique stats and special abilities, which could be helpful to exploit certain bosses.

Bosses: A game can’t be fun without those huge boss fights. Each one has its own peculiar abilities and strengths, making for epic and ever-changing battles. You’ll learn to hate those bosses and then eventually beat them.

Interact with the world: With a system similar to the message in a bottle, you’ll be able to communicate with the other players that populate this endless and huge dungeon; we plan to give the player the chance to affect the world in many ways and this is just one of those.

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